![]() The first thing you notice is the presentation. The levels and stages are organised as per the films, though they should be considered as taking the themes from the movies rather than actual events, but then this is primarily a platformer. However, the technical capabilities of the SNES are utilised quite well in three of the stages: Temple of Doom’s snowbound dinghy ride and mine cart chase, and Last Crusade’s airplane escape from the Zeppelin. ![]() Being a 16-bit licenced title, it’s a 2D side-scrolling platformer. With my curiosity piqued, I decided to give Indiana Jones’ Greatest Adventures a go.Ĭovering the three extant movies (at the time), each film is effectively its own level, with a number of stages dedicated to it (11, 7 and 7 respectively). The rather rough N64 “Infernal Engine” was a valiant attempt, and I was well acquainted with the original X-Box’s “Emperor’s Tomb” (though the less said about the Wii version of “The Staff of Kings”, the better…), but I’d never even heard about this title until reading Scullion’s book. Sure, I knew about the various 8 and 16-bit home computer releases. Cards on the table: until I had read Chris Scullion’s brilliant book, The SNES Encyclopedia, I never knew this Indiana Jones game existed.
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